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Sunniva

Sunniva is a socialite from Helgen. After spending all her money in Solitude, buying dresses and a new bow for a hunting party with the jarl, she returns to find Helgen devastated by a dragon attack.

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Seeking help from Jarl Balgruuf in Whiterun, she discovers that an impoverished socialite does not have much standing. Especially when she is sent out to plunder and ancient Nord barrow for a stone tablet.

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Her mother had always told her she was a gift from the gods, surely she wouldn't have lied...

01

Present Imperfect

Having spent all her money buying new clothes and a bow for a Hunting Party with the Jarl, Sunniva has a terrible shock waiting for her when she finally returns home to Helgen.

02

Past and Present

Having been recognised by the Greybeards as dragonborn, Sunniva decides that she must visit Solstheim to put the pretender in their place. But something strange is going on there, and the danger is greater than she thought.

03

Historical Present

Miraak is now dead and Sunniva wonders what being the dragonborn means. She heads back to Skyrim to find out, but she never expected to be going to a party. And throughout it all, Solstheim keeps calling her back.

04

Presence of Mind

After receiving a reward from Elisif that turns out to be costly, Sunniva returns to Solstheim to fund her new life, only to be drawn deeper into ancient barrows, political schemes, and the realm of madness. From the haunted Kolbjorn Barrow to the fractured mind of Pelagius the Mad, she must keep her presence of mind as the world around her grows increasingly chaotic...

05

Present Arms

As the civil war reaches its climax, Sunniva throws her full support behind the Empire in the hope of ending the conflict. But every victory brings her closer to a choice that will force her to confront the true cost of her actions - and leave her questioning everything she once believed.

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